SavageX RP
The code

Rules

SAVAGEX RP

These are the standards that keep Los Santos worth playing in. Read them before you apply — every applicant is expected to know them, and “I didn't read the rules” has never once been a defense.

126 rulesUpdated July 22, 2026Staff discretion applies where the letter doesn't reach.
The short version

Learn these and most of the ruleset becomes common sense.

01

Value your life

Your character is a real person with one life to lose. Act like it — every single time a gun is pointed at you.

02

Play to create RP

The win condition is a good story for everyone in the scene, including the person on the other side of it.

03

OOC stays out of IC

What you know out-of-character does not exist inside your character's head. Ever.

04

Don't ruin someone's night

If your fun requires another player to have none, you're on the wrong server.

Quick reference

The numbers you'll actually need mid-scene.

Hostile group limit
6 players
8 for major heists
Police response cap
2:1
vs. the criminal group
NLR — area
30 min
stay away from where you died
NLR — retaliation
60 min
no action against those involved
Group vs. group cooldown
60 min
after a shootout ends
Major heist
1 per restart
per group
Store / Fleeca
45 / 90 min
cooldown between jobs
Jewelry / Big bank
120 / 180 min
cooldown between jobs
Restart window
30 min before
no major crime; 15 min after
Kidnapping
30 min max
longer needs OOC consent
Report window
72 hours
after the incident
Appeals
1 per punishment
via Discord ticket
01 · Community Conduct

Out-of-character behavior. These apply everywhere SavageX exists — in Los Santos, in Discord, in DMs, and on stream.

1.118+ community

Permanent

SavageX is an adult community. You must be 18 or older to be whitelisted. Misrepresenting your age on an application is an immediate removal.

1.2Zero tolerance for hate

Permanent

Racism, homophobia, transphobia, sexism, and slurs of any kind are not roleplay. There is no in-character defense for this and no warning before action is taken.

1.3Treat people as people

Ban

Everyone here is a person on the other end of a mic. Harassment, targeted pile-ons, and deliberate cruelty toward a player are removals regardless of what your character would do.

1.4Keep IC conflict in-character

Ban

In-character beef stays in-character. Carrying a scene into Discord, DMs, stream chat, or social media is a removable offense.

1.5Hard limits

Permanent

Sexual content involving minors, encouragement of real-world self-harm, real-life threats, and doxxing are instant permanent removals and are reported where appropriate.

1.6No ERP

Ban

Erotic roleplay is not permitted anywhere on SavageX. Fade to black.

1.7Sensitive real-world topics

Ban

Roleplay built on real-world tragedy — terrorism, mass shootings, suicide, pandemics, real ongoing conflicts — is not permitted.

1.8Consent-driven heavy RP

Ban

Torture, extended captivity, and other heavy scenes need clear OOC consent from everyone involved before they start. Anyone may withdraw consent at any time — the scene stops immediately and without argument.

1.9No encouraging rule breaks

Ban

Talking another player into breaking a rule carries the same punishment as breaking it yourself.

1.10Appropriate names everywhere

Warning

Offensive or explicit Discord names, Steam names, and character names are not permitted on any SavageX platform.

1.11No advertising or poaching

Permanent

Advertising other communities, servers, or services on SavageX, in our Discord, or in DMs to our members is a permanent removal.

1.12Content creators moderate their own

Ban

If you stream or post SavageX content, you are responsible for your community. Viewers who brigade, stream-snipe, or harass players on your behalf come back on you.

1.13Don't defame the community

Ban

Disagreements about staff decisions belong in an appeal, not in a video, a stream rant, or another server's Discord.

02 · Accounts, Whitelist & Support

Your whitelist belongs to you, and only to you. This section covers accounts, bans, and anything you pay for.

2.1One person, one account

Permanent

No alt accounts. Your whitelist is tied to you as a person, not to a Discord login.

2.2You own your account's actions

Ban

You are responsible for everything done on your account. 'My friend was playing' is not a defense — secure your account.

2.3No selling, trading, or sharing accounts

Permanent

Accounts, characters, and whitelist status are not transferable. Buying or selling any of them is a permanent removal for both sides.

2.4No ban evasion

Permanent

Returning on another account, IP, or hardware while banned converts any ban into a permanent one, and forfeits the right to appeal.

2.5No real-money trading

Permanent

In-game money, items, vehicles, and property may never be exchanged for real currency or for anything outside the server.

2.6Lost Discord account

If you lose access to the Discord account tied to your whitelist, open a ticket. Whitelist does not automatically follow you to a new account.

2.7Donations are support, not purchases of power

Supporter perks are cosmetic or convenience only and never grant an advantage in roleplay, in combat, or in a staff decision.

2.8Refunds and chargebacks

Permanent

Refund requests are considered within 24 hours of purchase. A chargeback is a permanent ban with no appeal. Bans forfeit all purchases without refund.

2.9Perks are character-locked

Once a perk is applied to a character it stays with that character. It cannot be moved, resold, or transferred.

2.10Inactivity

Property and stored assets may be released after 90 days of genuine inactivity. Logging in for a minute a week does not preserve them.

03 · Cheating & Exploiting

The shortest section with the harshest outcomes. Everything here is a permanent removal unless stated otherwise.

3.1No cheats or menus

Permanent

Mod menus, injectors, ESP, aimbots, speed hacks, teleports, and any tool that alters gameplay are permanent removals on first offense.

3.2No gameplay macros

Permanent

Macros or scripts that automate gameplay — grinding, spam-clicking, auto-crafting — are prohibited. Everything gained through them is removed.

3.3Graphics mods: visual only

Ban

ReShade, NVE, and similar visual mods are welcome. Anything that removes shadows, fog, night, or foliage for a competitive advantage is cheating.

3.4No exploiting bugs

Permanent

Using a bug for any gain — money, items, position, escape — is an exploit even if you report it afterward. Everything gained is removed.

3.5Report bugs, get rewarded

Found something broken? Open a bug ticket. Players who report exploitable bugs instead of using them are rewarded, not punished.

3.6No mechanic abuse

Ban

Emote-cancelling animations, clipping through geometry, stash placement outside a shell, and inventory tricks are all treated as exploiting.

3.7No spawn or respawn camping

Ban

Waiting at spawns, hospitals, or job-start points to farm players, items, or vehicles is prohibited.

3.8Continue RP through bugs

Warning

If something breaks mid-scene, roleplay around it and report it after. Do not stop the scene to argue about a script.

04 · Roleplay Standards

The fundamentals. If you read only one section before you connect, read this one.

4.1Stay in character

Warning

From spawn to disconnect you are your character. OOC talk in-game is limited to genuine emergencies and staff matters — everything else goes to a ticket.

4.2No metagaming

Ban

Metagaming is using information your character never learned in-character. Streams, Discord, a friend's screen, name tags, and anything you read in a report are all outside your character's head.

  • Watching a stream to find where a chase went, then 'happening' to drive there.
  • Recognizing a masked player by their voice OOC and naming them.
  • Acting on something you were told in a Discord call rather than on the radio.

4.3No stream sniping or clout chasing

Ban

Using a live stream for any in-character advantage is metagaming. So is giving a streamer special treatment, protection, or attention your character has no reason to give.

4.4No powergaming

Ban

Powergaming is forcing an outcome onto another player or giving your character abilities they don't have. An emote describes your attempt — the other person decides how it lands.

  • Bad: /me knocks you out and ties you up.
  • Good: /me swings hard at your head — then waiting for their response.
  • Also powergaming: spam-jumping to move faster, melee-spamming, flipping cars with your vehicle.

4.5You cannot force ownership

Ban

Nobody can be forced to sell or sign over a house, business, or vehicle, to withdraw money at an ATM or bank, or to use a crafting or purchase station. You may ask for spare keys as roleplay.

4.6No FailRP / low-quality RP

Warning

Act within the reality of the world. Behavior a real person in that situation would never do is FailRP, whether or not a specific rule covers it.

  • Chatting normally with three gunshot wounds instead of screaming.
  • Stopping mid-shootout to sell items or start a job.
  • Dumping a car in the ocean, stripping parts, or ditching gear with no in-character reason.

4.7Realistic characters and names

Warning

Character names must be believable for the setting. No celebrity names, meme names, or titles as names. Unusual character concepts are allowed but must never break another player's immersion.

4.8Characters are separate people

Ban

Your characters do not know each other, share memories, share assets, or work together. No transferring money, items, or property between your own characters.

4.9One character per group

Warning

You may only have one character in any given gang, crew, or business at a time.

4.10Use /me and /do properly

Warning

/me describes what your character does. /do asks about or describes the environment and state. Neither one may decide another player's actions or replace a script the server already has.

  • /me reaches slowly toward the glovebox
  • /do is there blood on the seat?

4.11Respond to roleplay

Warning

Ignoring a /me, a /do, or someone actively engaging you in a scene is low-quality RP. Engage or disengage in-character — don't stand there silent.

4.12No trolling

Ban

Deliberately degrading other people's roleplay — ramming, mic spam, interrupting scenes, playing a 'pure chaos' character — is not a play style we host.

4.13Not a money simulator

Warning

Prioritizing grind and payouts over interaction is a warnable offense. If your entire session was a spreadsheet, you're playing the wrong game.

4.14No salty behavior

Warning

Body-shooting downed players, teabagging, loud music, screaming into a scene you lost, and taunt-emoting the defeated are all removable.

05 · Value of Life & Fear RP

The single most-enforced rule on any serious server. Your character is not a video game protagonist.

5.1Value your life at all times

Ban

When a weapon is on you, when you're outnumbered, or when you're clearly beaten, your character fears for their life and behaves accordingly.

5.2Comply when you're caught

Ban

If a gun is pointed at you at close range and you had no chance to react first, you comply. Drawing on a rifle already aimed at your head is not brave, it's a rule break.

5.3Outnumbered means outnumbered

Ban

Significantly outnumbered — roughly 3 to 1 or worse — with weapons drawn, you comply. Numbers are a real threat, not a suggestion.

5.4Escape must be realistic

Warning

You may try to escape when a genuine opening exists — a distraction, cover, a moment of inattention. Sprinting into open ground under three rifles is not an escape, it's suicide.

5.5Fear applies inside vehicles

Ban

Bulletproof glass is not courage. If you're surrounded and boxed in, your character still fears for their life.

5.6Fear scales with the setting

Warning

Fear RP is heightened in police stations, hospitals, and public spaces, and different on contested turf. Read the room your character is standing in.

5.7Roleplay your injuries

Warning

Gunshots, stabbings, and serious crashes have consequences. Play the pain, the shock, and the recovery instead of sprinting off the second you're revived.

06 · Combat & Initiation

Before anyone shoots, roleplay happens. This section defines what counts as valid initiation and what happens after.

6.1Initiation is required

Ban

Every hostile action needs clear, realistic initiation your target can actually hear and react to. Shooting first is RDM regardless of who they are or what they did last week.

  • Valid: pointing a gun and demanding hands up, with a moment to comply.
  • Not valid: a text message, a horn honk, or a demand shouted from a moving car at 80mph.

6.2Give a reaction window

Ban

After initiating, give the other side roughly 5–10 seconds to comply, respond, or run. Initiation and gunfire in the same breath is not initiation.

6.3No RDM

Ban

Random Deathmatch — killing or downing without roleplay and valid initiation — is the fastest way off the whitelist.

6.4No VDM

Ban

Your vehicle is not a weapon. Ramming, running down, or repeatedly bumping players without established roleplay is VDM. Accidental contact you disclose and roleplay is not punished.

6.5No third-partying

Ban

Do not enter a scene you have no in-character involvement in. Turf ownership, being the business owner, or an established prior conflict are the exceptions.

6.6No combat logging

Ban

Never disconnect to escape an active scene, chase, robbery, or arrest. If you crash, reconnect immediately and return to where you left the scene.

6.7No emote or mechanic abuse in combat

Ban

Passing out, sleeping, using emotes to break animations, or using an unbreakable-window vehicle for combat advantage are all exploits.

6.8Retaliation cooldown

Ban

Once a scene ends you may not immediately return to continue it. Groups involved in a shootout are on a 60-minute cooldown against each other. Build revenge as roleplay over days, not respawns.

6.9Explosives are situational

Ban

Explosives may only be used within an active, well-initiated conflict or an approved destruction scene. Random detonation is an immediate removal.

6.10No shootouts on repeat

Warning

Repeatedly staging fights in the same location, or looping conflict for gear and loot, is low-quality RP and will be shut down.

6.11No suicide to escape

Ban

Killing your own character to avoid arrest, a robbery, or a scene is FailRP. EMS will not revive you and staff will act on it.

07 · Crime, Gangs & Heists

Criminal roleplay is core to SavageX. These rules keep it dangerous without making it miserable.

7.1Hostile group limit — 6

Ban

A maximum of 6 players may be involved in any hostile situation, rising to 8 for major heists. Police may respond up to 2:1 against the criminal group.

7.2The limit includes everyone

Ban

Lookouts, drivers, radio spotters, and anyone feeding information count toward the group limit even if they never leave their car.

7.3No calling in reinforcements

Ban

You cannot add players to a scene mid-conflict or hand a scenario to a second crew. The group that starts it is the group that finishes it.

7.4Plan your crime

Warning

Heists need an actual in-character plan — a reason, a crew, an approach, an exit. 'Rob it and outrun the cops' is not a plan.

7.5Cooldowns between jobs

Warning

Store 45 minutes · Fleeca 90 minutes · jewelry and armored transport 120 minutes · major bank 180 minutes. One major heist per group per server restart.

7.6Restart windows

Warning

No major crime in the 30 minutes before a scheduled restart or the 15 minutes after one. After an unscheduled crash, wait 15 minutes.

7.7Robbing players needs a reason

Warning

Player robbery requires in-character context. Never clean someone out — take what your character actually came for and leave them a reason to keep playing.

7.8Don't rob fresh arrivals

Warning

Players obviously new to town are off limits. So is re-robbing the same player inside 60 minutes.

7.9Hostages must be genuine

Ban

A hostage must be an unwilling third party with real leverage. Fake hostages — a crew member, a friend, or anyone playing along — punish both sides.

7.10Kidnapping has a clock

Ban

Holding a player against their will is capped at 30 minutes unless they consent OOC to continue. Repeatedly targeting the same player for captivity is harassment.

7.11No robbing government workers for loot

Ban

Police, EMS, and government staff may not be targeted purely to strip their gear. Their equipment stays with them, and duty equipment is never handed over.

7.12Scamming has rules

Ban

Scams need real in-character interaction and a real reason. Scams built on menus, teleports, buggy mechanics, or trades the script would not allow are exploiting.

7.13Gangs are more than shooting

Warning

A gang needs identity, territory, business, and rivalry — not just a body count. Crews that only generate gunfights get their status reviewed.

7.14Taxing requires roleplay

Warning

Rolling up and demanding money is not taxing. Taxing needs an established relationship, an established territory, and a real conversation. Excessive demands get revoked by staff.

7.15Earn your colors

Warning

Gang clothing, liveries, and territory must be things your character could realistically obtain through roleplay.

7.16No camping crime locations

Warning

Do not sit on a robbery location waiting for the cooldown, and do not lurk near one to jump whoever starts it.

7.17No cop baiting

Warning

Provoking police purely to trigger a chase or a shootout is not criminal roleplay. Crime needs an in-character reason beyond boredom.

7.18Corruption requires approval

Ban

Corrupt police, EMS, DOC, or government roleplay must be approved by department leadership in advance. Unapproved corruption is treated as FailRP.

08 · Life, Death & the New Life Rule

What happens when your character goes down, and what they're allowed to remember afterward.

8.1New Life Rule

Ban

If you respawn at the hospital, your character has no memory of how they died, who was involved, or what was said in the minutes before it. That knowledge is gone.

8.2Revived is different from respawned

Ban

If EMS or a player revives you, you keep your memory of the scene — but your injuries take you out of it. You may not rejoin that conflict.

8.3NLR timers

Ban

Stay away from the location of your death for 30 minutes, and take no hostile action against anyone involved in it for 60 minutes.

8.4No returning for your things

Ban

You may not go back to a scene to recover loot, evidence, or a vehicle once the scene has ended and NLR applies.

8.5Permadeath is always your call

Retiring a character permanently is the owner's decision alone. Nobody can force a permadeath on your character.

8.6Let EMS work

Ban

Do not interfere with, rob, or shoot at EMS treating a patient. When EMS is on scene, the scene has paused. Refusing to cooperate with medics is removable.

8.7No hospital camping

Ban

Waiting at hospitals to taunt, re-engage, or follow players you just downed is prohibited.

8.8Suicide follows NLR

Ban

Taking your own character's life triggers full NLR and will not be revived. It is never a way out of an active scene.

09 · Green Zones & Restricted Areas

Places where everyone agrees to leave people alone.

9.1Green zones

Ban

Hospitals, police and fire stations, the DMV, job centers, government buildings, and the spawn area are green zones. No criminal activity of any kind inside them.

9.2No initiating from a green zone

Ban

You cannot start hostile roleplay from inside a safe area and then step outside to finish it.

9.3No fleeing into a green zone

Ban

Running into a safe area to end a scene you're losing is FailRP. The zone protects people going about their day, not people escaping consequences.

9.4Shops and service points

Warning

Do not initiate hostile roleplay against players actively using a shop, a teleport, a property door, or a job station.

9.5Leaving jail or community service

Warning

Players just released from jail or serving community service may not be engaged in hostile roleplay until they've left the area and had a chance to get on with their day.

9.6Prison is always staffed

Ban

Treat the prison as fully manned by DOC even when no officers are online. Serious crime around it without staff approval is FailRP, and lifers may not escape without approval.

10 · Vehicles & Aircraft

Los Santos runs on cars, and most rule breaks happen inside one.

10.1Drive like a person

Warning

Realistic driving at all times. No cross-country off-roading in a supercar, no cutting through pedestrian areas, no driving off cliffs to escape a chase.

10.2Crashes have consequences

Warning

Wreck at speed and you play it out. Walking away from a 120mph impact without a limp is FailRP.

10.3Your car matches your character

Warning

Vehicles should make sense for who your character is and what they can afford. A fresh arrival does not own a hypercar.

10.4No vehicle swapping to reset a chase

Warning

Stashing getaway cars purely to break a pursuit, or hopping into a friend's car mid-chase to disappear, is not roleplay.

10.5No stealing emergency vehicles

Ban

Police cruisers, ambulances, and fire apparatus are off limits unless the scenario is approved in advance. Joyriding one is an immediate removal from the scene.

10.6Aircraft are not escape tools

Ban

Helicopters and planes are for transport, business, and reconnaissance. Using one to trivially escape police, or dropping into an active conflict, is prohibited.

10.7No unrealistic builds in combat

Warning

Stanced, clipped, or otherwise abused vehicle builds may not be used in criminal activity or pursuits.

10.8Don't dispose of vehicles without reason

Warning

Dumping cars in the ocean, stripping them, or torching them with no in-character motive is low-quality RP.

11 · Voice, Comms & Streaming

How you communicate — in character, on the radio, and to an audience.

11.1Working mic required

Voice is how Los Santos runs. You need audio others can clearly understand. Push-to-talk is strongly recommended, and staff may ask you to fix persistent audio problems.

11.2Communicate in English during RP

Warning

Scenes need to be understood by everyone in them. Other languages are welcome as flavor, but the roleplay itself happens in English. Live translation tools are not permitted mid-scene.

11.3No third-party voice while in-game

Ban

Discord calls, party chat, and any outside voice comms during roleplay are metagaming. If your character needs to talk, use the phone or the radio.

11.4Radios are physical objects

Warning

Radio traffic is your character speaking into a device. You can be overheard, and a radio can be taken off you. No radio use while downed, restrained, or detained.

11.5Keep OOC terms out of character

Warning

No mentioning other servers or 'cities', bans, staff, streams, Discord, or referring to your other characters. Immersion-breaking vocabulary is a warnable offense.

11.6IC insults are allowed — within limits

Ban

Characters can be hostile and rude to each other. What they cannot be is bigoted, and staff may end any exchange being used to hide OOC abuse behind a character.

11.7No mic spam, soundboards, or music

Kick

Music through voice, soundboards, screaming, and repeated noise ruin scenes for everyone in range.

11.8Stream responsibly

Ban

Streaming is welcome. Use a delay during active scenes, never read chat for in-character information, and never point viewers at another player.

11.9No DMCA content

Warning

Copyrighted music and media broadcast through in-game audio put every streamer in the scene at risk. Don't.

11.10Group Discords follow these rules

Ban

Gang, business, and department Discords are extensions of SavageX and follow the same rules. Staff may request access, and any of it may be reviewed in a report.

12 · Staff, Reports & Enforcement

How to raise a problem, and what happens after you do.

12.1Never break RP to argue a rule

Warning

If something goes wrong in a scene, finish the scene and report it afterward. Stopping to argue mid-scene punishes everyone else in it.

12.2Report through tickets

Open a Discord ticket for anything that needs staff. In-game /report flags us for emergencies — it does not replace a ticket.

12.372-hour window

In-character incidents must be reported within 72 hours. OOC issues — harassment, hate speech, cheating, ban evasion — have no time limit.

12.4Report what happened to you

Only players directly involved may report an in-character rule break. OOC violations may be reported by anyone who witnessed them.

12.5Clips settle disputes

Run a clipping tool. A 30-second clip resolves in a minute what an argument cannot resolve in an hour, and it protects you as often as it convicts someone else.

12.6Don't DM staff

Staff handle cases through tickets so decisions are logged and reviewable. DMs get redirected.

12.7No revenge reporting

Ban

Filing a report because someone reported you, or because a scene didn't go your way, is treated as harassment.

12.8No false reports or staff impersonation

Ban

Knowingly false reports, doctored evidence, and claiming staff authority you don't have are all removable offenses.

12.9Staff direction is followed in the moment

Kick

If staff step into a scene, follow their direction immediately even if you disagree. The place to challenge a decision is an appeal.

12.10Only staff pause roleplay

Warning

No player may declare a scene void, paused, or invalid. That authority belongs to staff and nobody else.

12.11Appeals

Every punishment may be appealed once, through a Discord ticket. Appeal calmly and with detail — appeals written in anger get declined on sight.

12.12Staff discretion exists

No ruleset covers every situation. Staff may act on the spirit of these rules where the letter doesn't reach, and those decisions are reviewed by leadership on appeal.

12.13Rules change

The rules evolve as SavageX does. Changes are announced in Discord and it is your responsibility to keep up with them.

Glossary

Every term the ruleset uses, in plain language. New to serious RP? Start here.

IC / OOC
In-character is your character's world and knowledge. Out-of-character is you, the player. Keeping them separate is the whole game.
Metagaming
Acting on information your character never learned in-character — from a stream, Discord, a friend, or a name tag.
Powergaming
Forcing an outcome on another player, or giving your character abilities or knowledge they don't have.
RDM
Random Deathmatch — killing or downing someone without roleplay and without valid initiation.
VDM
Vehicle Deathmatch — using a vehicle as a weapon against players without established roleplay.
FailRP / LQRP
Failed or low-quality roleplay — behavior that breaks the reality of the world or drags the scene down for everyone in it.
Fear RP / VOL
Value of Life. Your character is afraid of dying and acts like it whenever they're threatened, outgunned, or outnumbered.
NLR
New Life Rule. Respawn and your character forgets the death, stays away from the location for 30 minutes, and takes no retaliation for 60.
Initiation
The clear, hearable demand or threat that must come before any hostile action, with time for the other side to react.
Third-partying
Jumping into a conflict your character has no involvement in.
Combat logging
Disconnecting to escape an active scene or its consequences.
Green zone
A protected area — hospitals, stations, job centers — where criminal roleplay is not permitted at all.
Cop baiting
Provoking police purely to trigger a chase or a shootout, with no in-character reason behind it.
Stream sniping
Using a live stream to gain any in-character advantage. Always metagaming, always removable.
Enforcement

Punishments scale with severity and history. Most players never get past the first tier.

  1. 1

    Verbal correction

    A staff member explains the rule and the scene continues. Most first-time mistakes end here.

  2. 2

    Warning point

    Logged against your account. Points expire over time, but they stack — repeated warnings escalate automatically.

  3. 3

    Temporary ban

    Hours to days depending on severity and history. Used for serious in-character breaks and repeat offenses.

  4. 4

    Whitelist removal

    Your access is revoked. You may reapply after the stated period, and the application is reviewed against your history.

  5. 5

    Permanent ban

    Cheating, hate speech, ban evasion, chargebacks, and hard-limit violations. Appealable once, rarely overturned.

Read them? Then come make a name for yourself.

Questions about a rule are welcome in Discord — asking first is always cheaper than appealing later.